That certainly was part of it. Ideally, we were iterating on the product with athletes and influencers, you know, so we were co-creating with them. I think that's a really important part of, I hate the word influencer, but for lack of a better word, when you partner with someone because of the reach they have, ideally you want that relationship to be more than transactional, you know. In early days we prided ourselves on not paying for a lot of our entertainment marketing and celebrity relationships.
People just wanted to work with Nike and I see that at Aura. There are a lot of folks, athletes, entertainers, very famous people who come knocking on Aura's door and so they get a lot of organic reach and energy from that very personal and real interest and I think that level of authenticity is really important. We were really good at finding those people, finding people who already love the Nike brand, who happen to also be very credible with a consumer set, maybe a hard to reach community and we would spend time building relationships with them, building product with them, experiences.
They would be part of our launch. I mean you take the Nike Run Club launch, the app launch as an example. We hosted it at the Javits Center in New York. We took over a massive space, built out a whole experience, invited media, our athletes, Steve Jobs was there, again like Lance, Paula Radcliffe, our best athletes across every sport category regardless of their connection to running were invited to participate in this big event.
But I'd say most importantly were those core community leaders who had actually been working with us on the app for a very long time to get it right because as big of a brand as Nike has become, you can't bet on your own credibility. At some point, you also have to bet on having people who believe in your brand, who have their own unique reach, own unique way of saying why to choose Nike versus another brand and I think that played out for the Fuel Band too.
Just being able to acknowledge why it could help people be more active, how to use data to incentivize and gamify activity. I mean it seems silly and kind of basic to say that now but at the time in 2010 or even earlier when the teams in the digital sport group started working on that product, this wasn't an idea. This wasn't a thing that had been vetted but we felt like if anyone was going to build something like this, we had a good shot at doing it well and I think the marketing around the Fuel Band was exceptional.
We had subsequent efforts in hardware after that as well, just smart shoes. There was a program called ESP which was embedded technology into basketball and training footwear that seamlessly track things like hang time for basketball players with the idea that we could eventually incorporate that into a consumer experience and then that never really happened. I actually stole a whole bunch of those sensors and put them in skateboarding shoes when I was running the skateboarding category because we thought of all the communities where that kind of data might resonate.
Maybe skaters would want to know a little bit more about their movement in this 3D space through the lens of smart skate sneakers or skate shoes. Yeah, it was really fun to be part of a company that I think was comfortable moving the needle in certain ways and failure was okay if it helped us be smarter and I take a lot of that into the work we do now with our portfolio companies, having that level of confidence within the realm of staying focused.